Week 9

Once the seabed was up, the next step to have the shark move around the seabed. Initially, i meddled with the shark and added a NOISE operator to make random movements. However, this method did not turn out too well as the geometry did not move organically. So then the better method of doing it was to add another geometry, like a circle and have the shark moving along the circumference of the circle.

As we can see, the bullet is moving along the path of the distorted circle. We can easily remove the rendered image of the distorted circle and as such, the circumference pathway will still be available.